Archive for February 20, 2006

UT2004 Shadows reminder

Just in case you don’t already know, full dynamic shadows are now available in Mac UT2004 via the 3369.2 patch. Yup, better than blob shadows. However Ryan said he made a li’l mistake in implementing the settings menu in the GUI, so it doesn’t actually work via the menu. If you want real shadows, you need to edit your INI file manually (you know, the ut2004.ini and user.ini in your ~userhome/library/application support/unreal tournament 2004/system folder).

In UT2004.ini in the [OpenGLDrv.OpenGLRenderDevice] section:
UseRenderTargets=True

Also in the User.ini in the in the [UnrealGame.UnrealPawn] section:
bPlayerShadows=True and
bBlobShadow=False

and you might as well set in the [Engine.Vehicle]section:
bVehicleShadows=True

One of my favorite maps to check this out is in our old standby Antalus, because you can see the shadows of the trees on the ground, and the shadows of the branches and leaves are visible, and they *move* in the wind! Of course, take a look underneath other players or bots to see real character shadows, and not just fuzzy blobby ovals.

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